spend a day at the zoo with Speedy and friends while they visit
the animals and buy ice cream. Students learn choice- making skills
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essential skills for computer-based learning
- Pupils learn cause-and-effect
skills with a single switch joystick, mouse or touch screen.
Help pupils understand cause-and-effect and choice-making
- Animated characters respond
to pupils' input.
Promote interaction through literacy
- As pupils develop basic
skills in a literacy-rich environment they learn valuable communication
The Press-to-Play Series gives you an effective, easy-to-use tool
for teaching the basic single-switch skills that are the foundation
of computer-based learning. The series also works with a joystick,
mouse or touch screen, enabling you to select the device most
appropriate for each pupil's ability. Pupils' inputs activate
short animated situations that help them understand cause-and-effect
and decision making while introducing them to using a computer.
Simple scanning teaches pupils to observe, wait and select. "Teacher
Screen" permits quick setup of every session to match the
pupil's needs and abilities. The four titles in the series are
designed to keep pupils engaged and increase interaction during
the learning process.
Meet the needs of pupils who:
- lack basic computer input
and control skills
- are developing cause-and-effect
or choice-making skills
- are working on early literacy
Ability Level: Age P5. Interest Level: Age 8-18
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