Build essential skills for computer-based learning
- Pupils learn cause-and-effect skills with a single switch joystick, mouse or touch screen.
Help pupils understand cause-and-effect and choice-making
- Animated characters respond to pupils' input.
Promote interaction through literacy
- As pupils develop basic skills in a literacy-rich environment they learn valuable communication skills.
The Press-to-Play Series gives you an effective, easy-to-use tool for teaching the basic single-switch skills that are the foundation of computer-based learning. The series also works with a joystick, mouse or touch screen, enabling you to select the device most appropriate for each pupil's ability. Pupils' inputs activate short animated situations that help them understand cause-and-effect and decision making while introducing them to using a computer. Simple scanning teaches pupils to observe, wait and select. "Teacher Screen" permits quick setup of every session to match the pupil's needs and abilities. The four titles in the series are designed to keep pupils engaged and increase interaction during the learning process.
Meet the needs of pupils who:
- lack basic computer input and control skills
- are developing cause-and-effect or choice-making skills
- are working on early literacy skills
Speedy
See Speedy as he races his wheelchair, goes fishing, plays video games and more. Pupil input shows cause-and-effect.
Zoo
Pupils spend a day at the zoo with Speedy and friends while they visit the animals and buy ice cream. Pupils learn choice-making skills and cause-and-effect.
Animals
Begin switch training while watching animals do funny things, like a monkey falling out of a tree, in response to student input.
Sports
Cheer for Speedy as he competes in tennis, basketball and races. Pupils develop choice-making and cause-and-effect skills.
Ability Level: Age P5. Interest Level: Age 8-18